Mission integration (objectives, VO, etc.)
Built a variety of combat and stealth encounters (in pre-built world with limited allowed changes)
Iterated and maintained content from senior designers after Beta
• Semi open-world encounter in pre-built town, giving player choice for stealth or combat (minute 12 - 26)
• Dramatic scripted combat sequence on arrival of barge (minute 26 - 29)
• Prototyped and scripted intro of final fight around barn (from minute 30)
• Polished and bug-fixed other designer's content for and after Beta (minute 0 - 12)